December 2014 files
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@@ -30,13 +30,16 @@ private:
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Texture *stitchResult;
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vector<StitchedTexture *> animatedTextures; // = new ArrayList<StitchedTexture>();
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vector<pair<wstring, wstring> > texturesToAnimate;
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void loadUVs();
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public:
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PreStitchedTextureMap(int type, const wstring &name, const wstring &path, BufferedImage *missingTexture, bool mipMap = false);
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void stitch();
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private:
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void makeTextureAnimated(TexturePack *texturePack, StitchedTexture *tex);
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public:
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StitchedTexture *getTexture(const wstring &name);
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void cycleAnimationFrames();
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Texture *getStitchedTexture();
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