December 2014 files
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@@ -3,12 +3,17 @@
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class SheepRenderer : public MobRenderer
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{
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private:
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static ResourceLocation SHEEP_LOCATION;
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static ResourceLocation SHEEP_FUR_LOCATION;
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public:
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SheepRenderer(Model *model, Model *armor, float shadow);
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protected:
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virtual int prepareArmor(shared_ptr<Mob> _sheep, int layer, float a);
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virtual int prepareArmor(shared_ptr<LivingEntity> _sheep, int layer, float a);
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public:
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virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
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};
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