December 2014 files
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17
Minecraft.Client/SkeletonRenderer.h
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17
Minecraft.Client/SkeletonRenderer.h
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#pragma once
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#include "HumanoidMobRenderer.h"
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class SkeletonRenderer : public HumanoidMobRenderer
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{
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private:
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static ResourceLocation SKELETON_LOCATION;
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static ResourceLocation WITHER_SKELETON_LOCATION;
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public:
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SkeletonRenderer();
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protected:
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virtual void scale(shared_ptr<LivingEntity> mob, float a);
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void translateWeaponItem();
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
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};
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