December 2014 files
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@@ -10,6 +10,11 @@ public:
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static SkullTileRenderer *instance;
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private:
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static ResourceLocation SKELETON_LOCATION;
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static ResourceLocation WITHER_SKELETON_LOCATION;
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static ResourceLocation ZOMBIE_LOCATION;
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static ResourceLocation CREEPER_LOCATION;
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// note: this head fits most mobs, just change texture
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SkeletonHeadModel *skeletonModel;
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SkeletonHeadModel *zombieModel;
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