December 2014 files
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@@ -2,6 +2,8 @@
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#include "SquidRenderer.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
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ResourceLocation SquidRenderer::SQUID_LOCATION = ResourceLocation(TN_MOB_SQUID);
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SquidRenderer::SquidRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
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{
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}
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@@ -11,7 +13,7 @@ void SquidRenderer::render(shared_ptr<Entity> mob, double x, double y, double z,
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MobRenderer::render(mob, x, y, z, rot, a);
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}
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void SquidRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
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void SquidRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Squid> mob = dynamic_pointer_cast<Squid>(_mob);
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@@ -26,10 +28,15 @@ void SquidRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRo
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glTranslatef(0, -1.2f, 0);
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}
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float SquidRenderer::getBob(shared_ptr<Mob> _mob, float a)
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float SquidRenderer::getBob(shared_ptr<LivingEntity> _mob, float a)
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{
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Squid> mob = dynamic_pointer_cast<Squid>(_mob);
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return mob->oldTentacleAngle + (mob->tentacleAngle - mob->oldTentacleAngle) * a;
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}
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ResourceLocation *SquidRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &SQUID_LOCATION;
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}
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