December 2014 files
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@@ -2,16 +2,16 @@
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#include "TileEntityRenderer.h"
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#include "TileEntityRenderDispatcher.h"
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void TileEntityRenderer::bindTexture(int resourceName)
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void TileEntityRenderer::bindTexture(ResourceLocation *location)
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{
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Textures *t = tileEntityRenderDispatcher->textures;
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if(t != NULL) t->bind(t->loadTexture(resourceName));
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if(t != NULL) t->bind(t->loadTexture(location->getTexture()));
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}
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void TileEntityRenderer::bindTexture(const wstring& urlTexture, int backupTexture)
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void TileEntityRenderer::bindTexture(const wstring& urlTexture, ResourceLocation *location)
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{
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Textures *t = tileEntityRenderDispatcher->textures;
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if(t != NULL) t->bind(t->loadHttpTexture(urlTexture, backupTexture));
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if(t != NULL) t->bind(t->loadHttpTexture(urlTexture, location->getTexture()));
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}
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Level *TileEntityRenderer::getLevel()
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