December 2014 files
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@@ -24,7 +24,7 @@ private:
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Face faces[6];
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double xOff, yOff, zOff;
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public:
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ViewportCuller(shared_ptr<Mob> mob, double fogDistance, float a);
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ViewportCuller(shared_ptr<LivingEntity> mob, double fogDistance, float a);
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virtual bool isVisible(AABB bb);
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virtual bool cubeInFrustum(double x0, double y0, double z0, double x1, double y1, double z1);
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virtual bool cubeFullyInFrustum(double x0, double y0, double z0, double x1, double y1, double z1);
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