December 2014 files
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@@ -15,9 +15,9 @@ ZombieModel::ZombieModel(float g, bool isArmor) : HumanoidModel(g, 0, 64, isArmo
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{
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}
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void ZombieModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim)
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void ZombieModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
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{
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HumanoidModel::setupAnim(time, r, bob, yRot, xRot, scale, uiBitmaskOverrideAnim);
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HumanoidModel::setupAnim(time, r, bob, yRot, xRot, scale, entity, uiBitmaskOverrideAnim);
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float attack2 = Mth::sin(attackTime*PI);
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float attack = Mth::sin((1-(1-attackTime)*(1-attackTime))*PI);
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