December 2014 files
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@@ -55,16 +55,16 @@ void AnvilTile::registerIcons(IconRegister *iconRegister)
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}
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}
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void AnvilTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
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void AnvilTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
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{
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int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
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int dmg = level->getData(x, y, z) >> 2;
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dir = ++dir % 4;
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if (dir == 0) level->setData(x, y, z, Direction::NORTH | (dmg << 2));
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if (dir == 1) level->setData(x, y, z, Direction::EAST | (dmg << 2));
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if (dir == 2) level->setData(x, y, z, Direction::SOUTH | (dmg << 2));
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if (dir == 3) level->setData(x, y, z, Direction::WEST | (dmg << 2));
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if (dir == 0) level->setData(x, y, z, Direction::NORTH | (dmg << 2), Tile::UPDATE_CLIENTS);
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if (dir == 1) level->setData(x, y, z, Direction::EAST | (dmg << 2), Tile::UPDATE_CLIENTS);
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if (dir == 2) level->setData(x, y, z, Direction::SOUTH | (dmg << 2), Tile::UPDATE_CLIENTS);
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if (dir == 3) level->setData(x, y, z, Direction::WEST | (dmg << 2), Tile::UPDATE_CLIENTS);
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}
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bool AnvilTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
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