December 2014 files

This commit is contained in:
Loki Rautio
2026-03-01 11:00:23 -06:00
parent b691c43c44
commit 8fd3ac6e37
2049 changed files with 260190 additions and 134787 deletions

View File

@@ -17,37 +17,38 @@ private:
Icon **iconTop;
public:
static const int HEAD_PIECE_DATA = 0x8;
static const int OCCUPIED_DATA = 0x4;
static const int HEAD_PIECE_DATA = 0x8;
static const int OCCUPIED_DATA = 0x4;
static int HEAD_DIRECTION_OFFSETS[4][2];
static int HEAD_DIRECTION_OFFSETS[4][2];
BedTile(int id);
BedTile(int id);
virtual void updateDefaultShape();
virtual bool TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual Icon *getTexture(int face, int data);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual Icon *getTexture(int face, int data);
//@Override
void registerIcons(IconRegister *iconRegister);
virtual int getRenderShape();
virtual int getRenderShape();
virtual bool isCubeShaped();
virtual bool isSolidRender(bool isServerLevel = false);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual int getResource(int data, Random *random,int playerBonusLevel);
virtual int getResource(int data, Random *random,int playerBonusLevel);
private:
using Tile::setShape;
void setShape();
void setShape();
public:
static bool isHeadPiece(int data);
static bool isOccupied(int data);
static bool isHeadPiece(int data);
static bool isOccupied(int data);
static void setOccupied(Level *level, int x, int y, int z, bool occupied);
static Pos *findStandUpPosition(Level *level, int x, int y, int z, int skipCount);
static Pos *findStandUpPosition(Level *level, int x, int y, int z, int skipCount);
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
virtual int getPistonPushReaction();
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
virtual int getPistonPushReaction();
virtual int cloneTileId(Level *level, int x, int y, int z);
virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
};