December 2014 files

This commit is contained in:
Loki Rautio
2026-03-01 11:00:23 -06:00
parent b691c43c44
commit 8fd3ac6e37
2049 changed files with 260190 additions and 134787 deletions

View File

@@ -19,13 +19,13 @@ protected:
public:
Icon *getTexture(int face, int data);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual int getTickDelay();
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual bool mayPlace(Level *level, int x, int y, int z, int face);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
virtual int getTickDelay(Level *level);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual bool mayPlace(Level *level, int x, int y, int z, int face);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
private:
int findFace(Level *level, int x, int y, int z);
@@ -37,30 +37,30 @@ private:
bool checkCanSurvive(Level *level, int x, int y, int z);
public:
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
private:
void updateShape(int data);
public:
virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
virtual bool TestUse();
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
virtual bool isSignalSource();
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void updateDefaultShape();
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
virtual bool isSignalSource();
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void updateDefaultShape();
void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
private:
void checkPressed(Level *level, int x, int y, int z);
void updateNeighbours(Level *level, int x, int y, int z, int dir);
void updateNeighbours(Level *level, int x, int y, int z, int dir);
public:
void registerIcons(IconRegister *iconRegister);
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
virtual bool shouldTileTick(Level *level, int x,int y,int z);
};