December 2014 files

This commit is contained in:
Loki Rautio
2026-03-01 11:00:23 -06:00
parent b691c43c44
commit 8fd3ac6e37
2049 changed files with 260190 additions and 134787 deletions

View File

@@ -0,0 +1,40 @@
#pragma once
#include "DispenseItemBehavior.h"
class FacingEnum;
class Position;
class DefaultDispenseItemBehavior : public DispenseItemBehavior
{
protected:
enum eOUTCOME
{
// Item has special behaviour that was executed successfully.
ACTIVATED_ITEM = 0,
// Item was dispenced onto the ground as a pickup.
DISPENCED_ITEM = 1,
// Execution failed, the item was left unaffected.
LEFT_ITEM = 2,
};
public:
DefaultDispenseItemBehavior() {};
virtual ~DefaultDispenseItemBehavior() {};
virtual shared_ptr<ItemInstance> dispense(BlockSource *source, shared_ptr<ItemInstance> dispensed);
protected:
// 4J-JEV: Added value used to play FAILED sound effect upon reaching spawn limits.
virtual shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed, eOUTCOME &outcome);
public:
static void spawnItem(Level *world, shared_ptr<ItemInstance> item, int accuracy, FacingEnum *facing, Position *position);
protected:
virtual void playSound(BlockSource *source, eOUTCOME outcome);
virtual void playAnimation(BlockSource *source, FacingEnum *facing, eOUTCOME outcome);
private:
virtual int getLevelEventDataFrom(FacingEnum *facing);
};