December 2014 files
This commit is contained in:
@@ -9,18 +9,27 @@ EGameCommand DefaultGameModeCommand::getId()
|
||||
|
||||
void DefaultGameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
|
||||
{
|
||||
//if (args.length > 0)
|
||||
//{
|
||||
//if (args.length > 0) {
|
||||
// GameType newMode = getModeForString(source, args[0]);
|
||||
// doSetGameType(newMode);
|
||||
|
||||
// String modeName = I18n.get("gameMode." + newMode.getName());
|
||||
// logAdminAction(source, "commands.defaultgamemode.success", modeName);
|
||||
// logAdminAction(source, "commands.defaultgamemode.success", ChatMessageComponent.forTranslation("gameMode." + newMode.getName()));
|
||||
|
||||
// return;
|
||||
//}
|
||||
|
||||
//throw new UsageException("commands.defaultgamemode.usage");
|
||||
}
|
||||
|
||||
void DefaultGameModeCommand::doSetGameType(GameType *newGameType)
|
||||
{
|
||||
//MinecraftServer::getInstance()->setDefaultGameMode(newGameType);
|
||||
//MinecraftServer minecraftServer = MinecraftServer.getInstance();
|
||||
//minecraftServer.setDefaultGameMode(newGameType);
|
||||
|
||||
//if (minecraftServer.getForceGameType()) {
|
||||
// for (ServerPlayer player : MinecraftServer.getInstance().getPlayers().players) {
|
||||
// player.setGameMode(newGameType);
|
||||
// player.fallDistance = 0; // reset falldistance so flying people do not die :P
|
||||
// }
|
||||
//}
|
||||
}
|
||||
Reference in New Issue
Block a user