December 2014 files
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@@ -217,6 +217,7 @@ void FileHeader::ReadHeader( LPVOID saveMem, ESavePlatform plat /*= SAVE_FILE_PL
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// : Bumped it to 6 for PS3 v1 to update map data mappings to use larger PlayerUID
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// : Bumped it to 7 for Durango v1 to update map data mappings to use string based PlayerUID
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// : Bumped it to 8 for Durango v1 when to save the chunks in a different compressed format
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case SAVE_FILE_VERSION_CHUNK_INHABITED_TIME:
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case SAVE_FILE_VERSION_COMPRESSED_CHUNK_STORAGE:
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case SAVE_FILE_VERSION_DURANGO_CHANGE_MAP_DATA_MAPPING_SIZE:
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case SAVE_FILE_VERSION_CHANGE_MAP_DATA_MAPPING_SIZE:
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