December 2014 files
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@@ -20,7 +20,7 @@ FlatLevelSource::FlatLevelSource(Level *level, __int64 seed, bool generateStruct
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this->random = new Random(seed);
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this->pprandom = new Random(seed); // 4J - added, so that we can have a separate random for doing post-processing in parallel with creation
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villageFeature = new VillageFeature(0,m_XZSize);
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villageFeature = new VillageFeature(m_XZSize);
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}
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@@ -151,3 +151,8 @@ TilePos *FlatLevelSource::findNearestMapFeature(Level *level, const wstring& fea
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{
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return NULL;
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}
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void FlatLevelSource::recreateLogicStructuresForChunk(int chunkX, int chunkZ)
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{
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// TODO
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}
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