December 2014 files
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@@ -14,6 +14,12 @@ void FlyingMob::causeFallDamage(float distance)
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// not trigger the "fallOn" tile calls (such as trampling crops)
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}
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void FlyingMob::checkFallDamage(double ya, bool onGround)
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{
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// this method is empty because flying creatures should
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// not trigger the "fallOn" tile calls (such as trampling crops)
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}
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void FlyingMob::travel(float xa, float ya)
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{
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if (isInWater())
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