December 2014 files

This commit is contained in:
Loki Rautio
2026-03-01 11:00:23 -06:00
parent b691c43c44
commit 8fd3ac6e37
2049 changed files with 260190 additions and 134787 deletions

View File

@@ -4,20 +4,20 @@
class LevelEvent
{
public:
static const int SOUND_CLICK = 1000;
static const int SOUND_CLICK_FAIL = 1001;
static const int SOUND_LAUNCH = 1002;
static const int SOUND_OPEN_DOOR = 1003;
static const int SOUND_FIZZ = 1004;
static const int SOUND_CLICK = 1000;
static const int SOUND_CLICK_FAIL = 1001;
static const int SOUND_LAUNCH = 1002;
static const int SOUND_OPEN_DOOR = 1003;
static const int SOUND_FIZZ = 1004;
static const int SOUND_PLAY_RECORDING = 1005;
static const int SOUND_GHAST_WARNING = 1007;
static const int SOUND_GHAST_FIREBALL = 1008;
static const int SOUND_BLAZE_FIREBALL = 1009;
static const int SOUND_GHAST_WARNING = 1007;
static const int SOUND_GHAST_FIREBALL = 1008;
static const int SOUND_BLAZE_FIREBALL = 1009;
static const int SOUND_ZOMBIE_WOODEN_DOOR = 1010;
static const int SOUND_ZOMBIE_IRON_DOOR = 1011;
static const int SOUND_ZOMBIE_DOOR_CRASH = 1012;
static const int SOUND_ZOMBIE_WOODEN_DOOR = 1010;
static const int SOUND_ZOMBIE_IRON_DOOR = 1011;
static const int SOUND_ZOMBIE_DOOR_CRASH = 1012;
static const int SOUND_WITHER_BOSS_SPAWN = 1013;
static const int SOUND_WITHER_BOSS_SHOOT = 1014;
static const int SOUND_BAT_LIFTOFF = 1015;
@@ -29,11 +29,12 @@ public:
static const int SOUND_ANVIL_USED = 1021;
static const int SOUND_ANVIL_LAND = 1022;
static const int PARTICLES_SHOOT = 2000;
static const int PARTICLES_DESTROY_BLOCK = 2001;
static const int PARTICLES_POTION_SPLASH = 2002;
static const int PARTICLES_EYE_OF_ENDER_DEATH = 2003;
static const int PARTICLES_MOBTILE_SPAWN = 2004;
static const int PARTICLES_SHOOT = 2000;
static const int PARTICLES_DESTROY_BLOCK = 2001;
static const int PARTICLES_POTION_SPLASH = 2002;
static const int PARTICLES_EYE_OF_ENDER_DEATH = 2003;
static const int PARTICLES_MOBTILE_SPAWN = 2004;
static const int PARTICLES_PLANT_GROWTH = 2005;
//static const int ENDERDRAGON_KILLED = 9000; // 4J Added to signal the the enderdragon was killed
static const int ENDERDRAGON_FIREBALL_SPLASH = 9001;