December 2014 files
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@@ -160,6 +160,13 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z)
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#endif
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delete chunkData;
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}
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#ifndef _CONTENT_PACKAGE
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if(levelChunk && app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_EnableBiomeOverride))
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{
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// 4J Stu - This will force an update of the chunk's biome array
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levelChunk->reloadBiomes();
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}
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#endif
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return levelChunk;
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}
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