December 2014 files
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@@ -7,24 +7,24 @@
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MycelTile::MycelTile(int id) : Tile(id, Material::grass)
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{
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iconTop = NULL;
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iconSnowSide = NULL;
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setTicking(true);
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iconSnowSide = NULL;
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setTicking(true);
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}
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Icon *MycelTile::getTexture(int face, int data)
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{
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if (face == Facing::UP) return iconTop;
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if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
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return icon;
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if (face == Facing::UP) return iconTop;
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if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
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return icon;
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}
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Icon *MycelTile::getTexture(LevelSource *level, int x, int y, int z, int face)
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{
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if (face == Facing::UP) return iconTop;
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if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
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Material *above = level->getMaterial(x, y + 1, z);
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if (above == Material::topSnow || above == Material::snow) return iconSnowSide;
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else return icon;
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if (face == Facing::UP) return iconTop;
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if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
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Material *above = level->getMaterial(x, y + 1, z);
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if (above == Material::topSnow || above == Material::snow) return iconSnowSide;
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else return icon;
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}
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void MycelTile::registerIcons(IconRegister *iconRegister)
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@@ -40,7 +40,7 @@ void MycelTile::tick(Level *level, int x, int y, int z, Random *random)
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if (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2)
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{
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level->setTile(x, y, z, Tile::dirt_Id);
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level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
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}
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else
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{
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@@ -54,7 +54,7 @@ void MycelTile::tick(Level *level, int x, int y, int z, Random *random)
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int above = level->getTile(xt, yt + 1, zt);
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if (level->getTile(xt, yt, zt) == Tile::dirt_Id && level->getRawBrightness(xt, yt + 1, zt) >= MIN_BRIGHTNESS && Tile::lightBlock[above] <= 2)
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{
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level->setTile(xt, yt, zt, id);
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level->setTileAndUpdate(xt, yt, zt, id);
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}
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}
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}
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@@ -63,8 +63,8 @@ void MycelTile::tick(Level *level, int x, int y, int z, Random *random)
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void MycelTile::animateTick(Level *level, int x, int y, int z, Random *random)
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{
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Tile::animateTick(level, x, y, z, random);
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if (random->nextInt(10) == 0) level->addParticle(eParticleType_townaura, x + random->nextFloat(), y + 1.1f, z + random->nextFloat(), 0, 0, 0);
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Tile::animateTick(level, x, y, z, random);
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if (random->nextInt(10) == 0) level->addParticle(eParticleType_townaura, x + random->nextFloat(), y + 1.1f, z + random->nextFloat(), 0, 0, 0);
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}
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