December 2014 files
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25
Minecraft.World/OcelotAttackGoal.h
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25
Minecraft.World/OcelotAttackGoal.h
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#pragma once
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#include "Goal.h"
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class OcelotAttackGoal : public Goal
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{
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private:
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Level *level;
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Mob *mob;
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weak_ptr<LivingEntity> target;
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int attackTime;
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float speed;
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bool trackTarget;
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public:
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OcelotAttackGoal(Mob *mob);
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virtual bool canUse();
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virtual bool canContinueToUse();
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virtual void stop();
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virtual void tick();
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// 4J Added override to update ai elements when loading entity from schematics
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virtual void setLevel(Level *level) { this->level = level; }
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};
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