December 2014 files

This commit is contained in:
Loki Rautio
2026-03-01 11:00:23 -06:00
parent b691c43c44
commit 8fd3ac6e37
2049 changed files with 260190 additions and 134787 deletions

View File

@@ -17,7 +17,7 @@ public:
static const wstring TEXTURE_LINE_OVERLAY;
private:
bool shouldSignal;
unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> toUpdate;
unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> toUpdate;
Icon *iconCross;
Icon *iconLine;
Icon *iconCrossOver;
@@ -25,34 +25,34 @@ private:
public:
RedStoneDustTile(int id);
virtual void updateDefaultShape(); // 4J Added override
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual void updateDefaultShape(); // 4J Added override
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual int getColor() const; // 4J Added
virtual int getColor(LevelSource *level, int x, int y, int z);
virtual int getColor(LevelSource *level, int x, int y, int z);
virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual bool mayPlace(Level *level, int x, int y, int z);
private:
void updatePowerStrength(Level *level, int x, int y, int z);
void updatePowerStrength(Level *level, int x, int y, int z, int xFrom, int yFrom, int zFrom);
void checkCornerChangeAt(Level *level, int x, int y, int z);
void updatePowerStrength(Level *level, int x, int y, int z, int xFrom, int yFrom, int zFrom);
void checkCornerChangeAt(Level *level, int x, int y, int z);
public:
virtual void onPlace(Level *level, int x, int y, int z);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
private:
int checkTarget(Level *level, int x, int y, int z, int target);
public:
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir) ;
virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual bool isSignalSource();
virtual void animateTick(Level *level, int x, int y, int z, Random *random);
virtual bool isSignalSource();
virtual void animateTick(Level *level, int x, int y, int z, Random *random);
static bool shouldConnectTo(LevelSource *level, int x, int y, int z, int direction);
static bool shouldConnectTo(LevelSource *level, int x, int y, int z, int direction);
static bool shouldReceivePowerFrom(LevelSource *level, int x, int y, int z, int direction);
virtual int cloneTileId(Level *level, int x, int y, int z);