December 2014 files
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@@ -5,7 +5,7 @@
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#include "net.minecraft.world.entity.player.h"
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#include "RepairResultSlot.h"
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RepairResultSlot::RepairResultSlot(RepairMenu *menu, int xt, int yt, int zt, shared_ptr<Container> container, int slot, int x, int y) : Slot(container, slot, x, y)
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RepairResultSlot::RepairResultSlot(AnvilMenu *menu, int xt, int yt, int zt, shared_ptr<Container> container, int slot, int x, int y) : Slot(container, slot, x, y)
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{
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m_menu = menu;
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this->xt = xt;
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@@ -25,24 +25,24 @@ bool RepairResultSlot::mayPickup(shared_ptr<Player> player)
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void RepairResultSlot::onTake(shared_ptr<Player> player, shared_ptr<ItemInstance> carried)
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{
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if (!player->abilities.instabuild) player->withdrawExperienceLevels(m_menu->cost);
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m_menu->repairSlots->setItem(RepairMenu::INPUT_SLOT, nullptr);
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if (!player->abilities.instabuild) player->giveExperienceLevels(-m_menu->cost);
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m_menu->repairSlots->setItem(AnvilMenu::INPUT_SLOT, nullptr);
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if (m_menu->repairItemCountCost > 0)
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{
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shared_ptr<ItemInstance> addition = m_menu->repairSlots->getItem(RepairMenu::ADDITIONAL_SLOT);
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shared_ptr<ItemInstance> addition = m_menu->repairSlots->getItem(AnvilMenu::ADDITIONAL_SLOT);
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if (addition != NULL && addition->count > m_menu->repairItemCountCost)
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{
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addition->count -= m_menu->repairItemCountCost;
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m_menu->repairSlots->setItem(RepairMenu::ADDITIONAL_SLOT, addition);
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m_menu->repairSlots->setItem(AnvilMenu::ADDITIONAL_SLOT, addition);
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}
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else
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{
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m_menu->repairSlots->setItem(RepairMenu::ADDITIONAL_SLOT, nullptr);
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m_menu->repairSlots->setItem(AnvilMenu::ADDITIONAL_SLOT, nullptr);
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}
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}
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else
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{
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m_menu->repairSlots->setItem(RepairMenu::ADDITIONAL_SLOT, nullptr);
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m_menu->repairSlots->setItem(AnvilMenu::ADDITIONAL_SLOT, nullptr);
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}
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m_menu->cost = 0;
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@@ -54,12 +54,12 @@ void RepairResultSlot::onTake(shared_ptr<Player> player, shared_ptr<ItemInstance
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if (++dmg > 2)
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{
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m_menu->level->setTile(xt, yt, zt, 0);
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m_menu->level->removeTile(xt, yt, zt);
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m_menu->level->levelEvent(LevelEvent::SOUND_ANVIL_BROKEN, xt, yt, zt, 0);
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}
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else
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{
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m_menu->level->setData(xt, yt, zt, dir | (dmg << 2));
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m_menu->level->setData(xt, yt, zt, dir | (dmg << 2), Tile::UPDATE_CLIENTS);
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m_menu->level->levelEvent(LevelEvent::SOUND_ANVIL_USED, xt, yt, zt, 0);
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}
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}
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