December 2014 files
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@@ -10,27 +10,27 @@ using namespace std;
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SeedItem::SeedItem(int id, int resultId, int targetLand) : Item(id)
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{
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this->resultId = resultId;
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this->resultId = resultId;
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this->targetLand = targetLand;
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}
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bool SeedItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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{
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// 4J-PB - Adding a test only version to allow tooltips to be displayed
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if (face != 1) return false;
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if (face != 1) return false;
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if (!player->mayBuild(x, y, z) || !player->mayBuild(x, y + 1, z)) return false;
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if (!player->mayUseItemAt(x, y, z, face, instance) || !player->mayUseItemAt(x, y + 1, z, face, instance)) return false;
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int targetType = level->getTile(x, y, z);
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int targetType = level->getTile(x, y, z);
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if (targetType == targetLand && level->isEmptyTile(x, y + 1, z))
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if (targetType == targetLand && level->isEmptyTile(x, y + 1, z))
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{
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if(!bTestUseOnOnly)
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{
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level->setTile(x, y + 1, z, resultId);
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level->setTileAndUpdate(x, y + 1, z, resultId);
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instance->count--;
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}
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return true;
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}
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return false;
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return true;
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}
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return false;
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}
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