December 2014 files
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@@ -2,7 +2,7 @@
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#include "SmoothStoneBrickTile.h"
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#include "net.minecraft.world.h"
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const wstring SmoothStoneBrickTile::TEXTURE_NAMES[] = {L"stonebricksmooth", L"stonebricksmooth_mossy", L"stonebricksmooth_cracked", L"stonebricksmooth_carved"};
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const wstring SmoothStoneBrickTile::TEXTURE_NAMES[] = {L"", L"mossy", L"cracked", L"carved"};
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const unsigned int SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[SMOOTH_STONE_BRICK_NAMES_LENGTH] = { IDS_TILE_STONE_BRICK_SMOOTH,
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IDS_TILE_STONE_BRICK_SMOOTH_MOSSY,
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@@ -38,6 +38,8 @@ void SmoothStoneBrickTile::registerIcons(IconRegister *iconRegister)
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for (int i = 0; i < SMOOTH_STONE_BRICK_NAMES_LENGTH; i++)
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{
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icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]);
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wstring name = getIconName();
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if (!TEXTURE_NAMES[i].empty() ) name += L"_" + TEXTURE_NAMES[i];
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icons[i] = iconRegister->registerIcon(name);
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}
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}
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