December 2014 files
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@@ -1,17 +1,16 @@
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using namespace std;
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#include "stdafx.h"
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#include "com.mojang.nbt.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.ai.attributes.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "SharedConstants.h"
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#include "Squid.h"
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#include "..\Minecraft.Client\Textures.h"
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void Squid::_init()
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{
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xBodyRot = xBodyRotO = 0.0f;
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@@ -32,19 +31,19 @@ Squid::Squid(Level *level) : WaterAnimal( level )
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
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health = getMaxHealth();
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registerAttributes();
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setHealth(getMaxHealth());
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_init();
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this->textureIdx = TN_MOB_SQUID; // 4J - was L"/mob/squid.png";
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this->setSize(0.95f, 0.95f);
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tentacleSpeed = 1 / (random->nextFloat() + 1) * 0.2f;
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}
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int Squid::getMaxHealth()
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void Squid::registerAttributes()
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{
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return 10;
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WaterAnimal::registerAttributes();
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getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(10);
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}
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int Squid::getAmbientSound()
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@@ -72,6 +71,11 @@ int Squid::getDeathLoot()
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return 0;
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}
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bool Squid::makeStepSound()
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{
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return false;
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}
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void Squid::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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{
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int count = random->nextInt(3 + playerBonusLevel) + 1;
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@@ -136,10 +140,10 @@ void Squid::aiStep()
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double horizontalMovement = sqrt(xd * xd + zd * zd);
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yBodyRot += ((-(float) atan2(this->xd, this->zd) * 180 / PI) - yBodyRot) * 0.1f;
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yBodyRot += ((-(float) atan2(xd, zd) * 180 / PI) - yBodyRot) * 0.1f;
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yRot = yBodyRot;
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zBodyRot = zBodyRot + (float) PI * rotateSpeed * 1.5f;
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xBodyRot += ((-(float) atan2(horizontalMovement, this->yd) * 180 / PI) - xBodyRot) * 0.1f;
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xBodyRot += ((-(float) atan2(horizontalMovement, yd) * 180 / PI) - xBodyRot) * 0.1f;
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}
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else
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{
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