December 2014 files
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@@ -16,10 +16,11 @@ private:
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public:
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StemTile(int id, Tile *fruit);
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virtual bool mayPlaceOn(int tile);
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virtual bool mayPlaceOn(int tile);
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public:
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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void growCropsToMax(Level *level, int x, int y, int z);
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virtual void growCrops(Level *level, int x, int y, int z);
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private:
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float getGrowthSpeed(Level *level, int x, int y, int z);
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@@ -27,21 +28,21 @@ public:
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using Tile::getColor;
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int getColor(int data);
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virtual int getColor(LevelSource *level, int x, int y, int z);
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virtual void updateDefaultShape();
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual int getRenderShape();
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virtual int getColor(LevelSource *level, int x, int y, int z);
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virtual void updateDefaultShape();
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual int getRenderShape();
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int getConnectDir(LevelSource *level, int x, int y, int z);
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int getConnectDir(LevelSource *level, int x, int y, int z);
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/**
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* Using this method instead of destroy() to determine if seeds should be
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* dropped
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*/
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virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
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/**
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* Using this method instead of destroy() to determine if seeds should be
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* dropped
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*/
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virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int getResourceCount(Random *random);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int getResourceCount(Random *random);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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void registerIcons(IconRegister *iconRegister);
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Icon *getAngledTexture();
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