December 2014 files
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@@ -18,28 +18,45 @@ class Biome;
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class StrongholdFeature : public StructureFeature
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{
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public:
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static const wstring OPTION_DISTANCE;
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static const wstring OPTION_COUNT;
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static const wstring OPTION_SPREAD;
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public:
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static void staticCtor();
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private:
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static vector<Biome *> allowedBiomes;
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bool isSpotSelected;
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bool isSpotSelected;
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static const int strongholdPos_length = 1;// Java game has 3, but xbox game only has 1 because of the world size; // 4J added
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ChunkPos *strongholdPos[strongholdPos_length];
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ChunkPos *strongholdPos[strongholdPos_length];
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double distance;
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int spread;
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void _init();
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public:
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StrongholdFeature();
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StrongholdFeature(unordered_map<wstring, wstring> options);
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~StrongholdFeature();
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wstring getFeatureName();
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protected:
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virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false);
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vector<TilePos> *getGuesstimatedFeaturePositions();
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virtual StructureStart *createStructureStart(int x, int z);
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virtual StructureStart *createStructureStart(int x, int z);
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private:
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public:
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class StrongholdStart : public StructureStart
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{
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public:
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static StructureStart *Create() { return new StrongholdStart(); }
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virtual EStructureStart GetType() { return eStructureStart_StrongholdStart; }
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public:
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StrongholdStart();
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StrongholdStart(Level *level, Random *random, int chunkX, int chunkZ);
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};
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};
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};
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