December 2014 files

This commit is contained in:
Loki Rautio
2026-03-01 11:00:23 -06:00
parent b691c43c44
commit 8fd3ac6e37
2049 changed files with 260190 additions and 134787 deletions

View File

@@ -18,28 +18,45 @@ class Biome;
class StrongholdFeature : public StructureFeature
{
public:
static const wstring OPTION_DISTANCE;
static const wstring OPTION_COUNT;
static const wstring OPTION_SPREAD;
public:
static void staticCtor();
private:
static vector<Biome *> allowedBiomes;
bool isSpotSelected;
bool isSpotSelected;
static const int strongholdPos_length = 1;// Java game has 3, but xbox game only has 1 because of the world size; // 4J added
ChunkPos *strongholdPos[strongholdPos_length];
ChunkPos *strongholdPos[strongholdPos_length];
double distance;
int spread;
void _init();
public:
StrongholdFeature();
StrongholdFeature(unordered_map<wstring, wstring> options);
~StrongholdFeature();
wstring getFeatureName();
protected:
virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false);
vector<TilePos> *getGuesstimatedFeaturePositions();
virtual StructureStart *createStructureStart(int x, int z);
virtual StructureStart *createStructureStart(int x, int z);
private:
public:
class StrongholdStart : public StructureStart
{
public:
static StructureStart *Create() { return new StrongholdStart(); }
virtual EStructureStart GetType() { return eStructureStart_StrongholdStart; }
public:
StrongholdStart();
StrongholdStart(Level *level, Random *random, int chunkX, int chunkZ);
};
};
};