December 2014 files
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21
Minecraft.World/StructureFeatureSavedData.h
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21
Minecraft.World/StructureFeatureSavedData.h
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#pragma once
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#include "SavedData.h"
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class StructureFeatureSavedData : public SavedData
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{
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private:
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static wstring TAG_FEATURES;
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CompoundTag *pieceTags;
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public:
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StructureFeatureSavedData(const wstring &idName);
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~StructureFeatureSavedData();
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void load(CompoundTag *tag);
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void save(CompoundTag *tag);
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CompoundTag *getFeatureTag(int chunkX, int chunkZ);
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void putFeatureTag(CompoundTag *tag, int chunkX, int chunkZ);
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wstring createFeatureTagId(int chunkX, int chunkZ);
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CompoundTag *getFullTag();
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};
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