feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -3,6 +3,7 @@ using namespace std;
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#include "Monster.h"
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#include "SharedConstants.h"
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#include "MobGroupData.h"
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class Zombie : public Monster
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{
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@@ -10,14 +11,25 @@ private:
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static const int VILLAGER_CONVERSION_WAIT_MIN = SharedConstants::TICKS_PER_SECOND * 60 * 3;
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static const int VILLAGER_CONVERSION_WAIT_MAX = SharedConstants::TICKS_PER_SECOND * 60 * 5;
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protected:
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static Attribute *SPAWN_REINFORCEMENTS_CHANCE;
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private:
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static AttributeModifier *SPEED_MODIFIER_BABY;
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static const int DATA_BABY_ID = 12;
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static const int DATA_VILLAGER_ID = 13;
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static const int DATA_CONVERTING_ID = 14;
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int villagerConversionTime;
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public:
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static const float ZOMBIE_LEADER_CHANCE;
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static const int REINFORCEMENT_ATTEMPTS = 50;
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static const int REINFORCEMENT_RANGE_MAX = 40;
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static const int REINFORCEMENT_RANGE_MIN = 7;
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float registeredBBWidth;
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float registeredBBHeight;
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private:
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int villagerConversionTime;
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public:
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static const int MAX_SPECIAL_BLOCKS_COUNT = 14;
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@@ -28,61 +40,71 @@ public:
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static Entity *create(Level *level) { return new Zombie(level); }
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Zombie(Level *level);
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virtual float getWalkingSpeedModifier();
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protected:
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virtual void registerAttributes();
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virtual void defineSynchedData();
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public:
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virtual int getTexture();
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virtual int getMaxHealth();
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int getArmorValue();
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virtual int getArmorValue();
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protected:
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virtual bool useNewAi();
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public:
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bool isBaby();
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void setBaby(bool baby);
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bool isVillager();
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void setVillager(bool villager);
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virtual void aiStep();
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virtual void tick();
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virtual bool isBaby();
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virtual void setBaby(bool baby);
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virtual bool isVillager();
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virtual void setVillager(bool villager);
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virtual void aiStep();
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virtual bool hurt(DamageSource *source, float dmg);
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virtual void tick();
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virtual bool doHurtTarget(shared_ptr<Entity> target);
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protected:
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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virtual int getDeathLoot();
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virtual int getHurtSound();
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virtual int getDeathSound();
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virtual int getDeathLoot();
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virtual void playStepSound(int xt, int yt, int zt, int t);
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public:
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MobType getMobType();
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virtual MobType getMobType();
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protected:
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virtual void dropRareDeathLoot(int rareLootLevel);
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virtual void populateDefaultEquipmentSlots();
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public:
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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void killed(shared_ptr<Mob> mob);
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virtual void finalizeMobSpawn();
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bool interact(shared_ptr<Player> player);
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virtual void killed(shared_ptr<LivingEntity> mob);
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virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param
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virtual bool mobInteract(shared_ptr<Player> player);
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protected:
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void startConverting(int time);
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virtual void startConverting(int time);
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public:
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void handleEntityEvent(byte id);
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bool isConverting();
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virtual void handleEntityEvent(byte id);
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protected:
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void finishConversion();
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int getConversionProgress();
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virtual bool removeWhenFarAway();
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public:
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virtual void updateSize(bool isBaby);
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virtual bool isConverting();
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protected:
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virtual void setSize(float w, float h);
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void internalSetSize(float scale);
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virtual void finishConversion();
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virtual int getConversionProgress();
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private:
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class ZombieGroupData : public MobGroupData
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{
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public:
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bool isBaby;
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bool isVillager;
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ZombieGroupData(bool baby, bool villager);
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};
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};
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