Files
MinecraftConsoles/Minecraft.World/OcelotAttackGoal.h
2026-03-01 11:00:23 -06:00

25 lines
476 B
C++

#pragma once
#include "Goal.h"
class OcelotAttackGoal : public Goal
{
private:
Level *level;
Mob *mob;
weak_ptr<LivingEntity> target;
int attackTime;
float speed;
bool trackTarget;
public:
OcelotAttackGoal(Mob *mob);
virtual bool canUse();
virtual bool canContinueToUse();
virtual void stop();
virtual void tick();
// 4J Added override to update ai elements when loading entity from schematics
virtual void setLevel(Level *level) { this->level = level; }
};