mirror of
https://github.com/mon/BemaniPatcher.git
synced 2026-08-01 14:10:40 -07:00
Jubeat prop support, multi-DLL support, remove globals, dynamic UI creation, fix SDVX score
This commit is contained in:
+97
-61
@@ -1,12 +1,10 @@
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dllFile = null;
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mods = null;
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filename = null;
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errorLog = "";
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(function(window, document) {
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"use strict";
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// Each unique kind of patch should have createUI, validatePatch, applyPatch,
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// updateUI
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StandardPatch = function(options) {
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var StandardPatch = function(options) {
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this.name = options.name;
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this.shortname = options.shortname;
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this.patches = options.patches;
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@@ -37,7 +35,7 @@ StandardPatch.prototype.validatePatch = function(file) {
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};
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StandardPatch.prototype.applyPatch = function(file) {
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id = this.shortname;
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var id = this.shortname;
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var enabled = document.getElementById(id).checked;
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this.replaceAll(file, enabled);
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return enabled ? this.shortname : "";
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@@ -77,7 +75,7 @@ StandardPatch.prototype.checkPatchBytes = function(file) {
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// updateUI
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// The DEFAULT state is always the 1st element in the patches array
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UnionPatch = function(options) {
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var UnionPatch = function(options) {
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this.name = options.name;
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this.shortname = options.shortname;
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this.offset = options.offset;
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@@ -133,84 +131,135 @@ UnionPatch.prototype.getSelected = function() {
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return null;
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}
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DllPatcher = function(fname, args) {
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mods = [];
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var DllPatcher = function(fname, args) {
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this.mods = [];
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for(var i = 0; i < args.length; i++) {
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mod = args[i];
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var mod = args[i];
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if(mod.type) {
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if(mod.type == "union") {
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mods.push(new UnionPatch(mod));
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this.mods.push(new UnionPatch(mod));
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}
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} else { // standard patch
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mods.push(new StandardPatch(mod));
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this.mods.push(new StandardPatch(mod));
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}
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}
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filename = fname;
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loadPatchUI();
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this.filename = fname;
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this.createUI();
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this.loadPatchUI();
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};
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loadFile = function(file) {
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var reader = new FileReader();
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DllPatcher.prototype.createUI = function() {
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var self = this;
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var container = $("<div>", {"class": "patchContainer"});
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container.html('<h3>' + this.filename + '.dll</h3>');
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container.on('drag dragstart dragend dragover dragenter dragleave drop', function(e) {
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e.preventDefault();
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e.stopPropagation();
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})
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.on('drop', function(e) {
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var files = e.originalEvent.dataTransfer.files;
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if(files && files.length > 0)
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self.loadFile(files[0]);
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})
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.on('dragover dragenter', function() {
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container.addClass('dragover');
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})
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.on('dragleave dragend drop', function() {
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container.removeClass('dragover');
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});
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this.fileInput = $("<input>",
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{"class": "fileInput",
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"id" : this.filename + '-file',
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"type" : 'file'});
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var label = $("<label>", {"class": "fileLabel", "for": this.filename + '-file'});
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label.html('<strong>Choose a file</strong> or drag and drop.');
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this.fileInput.on('change', function(e) {
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if(this.files && this.files.length > 0)
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self.loadFile(this.files[0]);
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});
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this.successDiv = $("<div>", {"class": "success"});
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this.errorDiv = $("<div>", {"class": "error"});
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this.patchDiv = $("<div>", {"class": "patches"});
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var saveButton = $("<button>");
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saveButton.text('Save DLL');
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saveButton.on('click', this.saveDll.bind(this));
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container.append(this.fileInput);
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container.append(label);
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container.append(this.successDiv);
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container.append(this.errorDiv);
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container.append(this.patchDiv);
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container.append(saveButton);
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$('body').append(container);
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}
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DllPatcher.prototype.loadFile = function(file) {
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var reader = new FileReader();
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var self = this;
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reader.onload = function(e) {
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dllFile = new Uint8Array(e.target.result);
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if(validatePatches()) {
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$("#success").removeClass("hidden");
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$("#success").html("DLL loaded successfully!");
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self.dllFile = new Uint8Array(e.target.result);
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if(self.validatePatches()) {
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self.successDiv.removeClass("hidden");
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self.successDiv.html("DLL loaded successfully!");
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} else {
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$("#success").addClass("hidden");
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self.successDiv.addClass("hidden");
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}
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$('#error').html(errorLog);
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updatePatchUI();
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self.errorDiv.html(self.errorLog);
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self.updatePatchUI();
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};
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reader.readAsArrayBuffer(file);
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};
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saveDll = function() {
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if(!dllFile || !mods || !filename)
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DllPatcher.prototype.saveDll = function() {
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if(!this.dllFile || !this.mods || !this.filename)
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return;
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var fname = filename;
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var fname = this.filename;
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for(var i = 0; i < mods.length; i++) {
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var enabledStr = mods[i].applyPatch(dllFile);
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for(var i = 0; i < this.mods.length; i++) {
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var enabledStr = this.mods[i].applyPatch(this.dllFile);
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if(enabledStr) {
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fname += '-' + enabledStr;
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}
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}
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fname += '.dll';
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var blob = new Blob([dllFile], {type: "application/octet-stream"});
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var blob = new Blob([this.dllFile], {type: "application/octet-stream"});
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saveAs(blob, fname);
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}
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loadPatchUI = function() {
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var patchDiv = $('#patches');
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for(var i = 0; i < mods.length; i++) {
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mods[i].createUI(patchDiv);
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DllPatcher.prototype.loadPatchUI = function() {
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for(var i = 0; i < this.mods.length; i++) {
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this.mods[i].createUI(this.patchDiv);
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}
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}
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updatePatchUI = function() {
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for(var i = 0; i < mods.length; i++) {
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mods[i].updateUI(dllFile);
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DllPatcher.prototype.updatePatchUI = function() {
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for(var i = 0; i < this.mods.length; i++) {
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this.mods[i].updateUI(this.dllFile);
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}
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}
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validatePatches = function() {
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errorLog = "";
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success = true;
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for(var i = 0; i < mods.length; i++) {
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var error = mods[i].validatePatch(dllFile);
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DllPatcher.prototype.validatePatches = function() {
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this.errorLog = "";
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var success = true;
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for(var i = 0; i < this.mods.length; i++) {
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var error = this.mods[i].validatePatch(this.dllFile);
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if(error) {
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errorLog += error + "<br/>";
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this.errorLog += error + "<br/>";
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success = false;
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}
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}
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return success;
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}
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bytesMatch = function(buffer, offset, bytes) {
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var bytesMatch = function(buffer, offset, bytes) {
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for(var i = 0; i < bytes.length; i++) {
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if(buffer[offset+i] != bytes[i])
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return false;
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@@ -218,13 +267,13 @@ bytesMatch = function(buffer, offset, bytes) {
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return true;
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};
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replace = function(buffer, offset, bytes) {
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var replace = function(buffer, offset, bytes) {
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for(var i = 0; i < bytes.length; i++) {
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buffer[offset+i] = bytes[i];
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}
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}
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whichBytesMatch = function(buffer, offset, bytesArray) {
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var whichBytesMatch = function(buffer, offset, bytesArray) {
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for(var i = 0; i < bytesArray.length; i++) {
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if(bytesMatch(buffer, offset, bytesArray[i]))
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return i;
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@@ -232,19 +281,6 @@ whichBytesMatch = function(buffer, offset, bytesArray) {
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return -1;
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}
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$( document ).ready(function() {
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$('html').on('drag dragstart dragend dragover dragenter dragleave drop', function(e) {
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e.preventDefault();
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e.stopPropagation();
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})
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.on('drop', function(e) {
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var files = e.originalEvent.dataTransfer.files;
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if(files && files.length > 0)
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loadFile(files[0]);
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});
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$('#file').on('change', function(e) {
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if(this.files && this.files.length > 0)
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loadFile(this.files[0]);
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});
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});
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window.DllPatcher = DllPatcher;
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})(window, document);
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