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2022-01-22 20:13:49 -08:00
// Alloy Physical Shader Framework
// Copyright 2013-2017 RUST LLC.
// http://www.alloy.rustltd.com/
Shader "Hidden/Alloy/Transmission Blit" {
Properties {
_MainTex ("Render Input", 2D) = "white" {}
}
SubShader {
ZTest Always
Cull Off
ZWrite Off
Fog { Mode Off }
Pass {
CGPROGRAM
#pragma target 3.0
#pragma exclude_renderers gles
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex;
float4 _MainTex_ST;
float4 frag(v2f_img IN) : SV_Target {
return tex2Dlod(_MainTex, float4(UnityStereoScreenSpaceUVAdjust(IN.uv, _MainTex_ST), 0.0f, 0.0f));
}
ENDCG
}
}
}