Files
H3VR-TNH-Quality-of-Life-Im…/Assets/Alloy/Shaders/Definition/Unlit.cginc
T

36 lines
898 B
HLSL
Raw Normal View History

2022-01-22 20:13:49 -08:00
// Alloy Physical Shader Framework
// Copyright 2013-2017 RUST LLC.
// http://www.alloy.rustltd.com/
/////////////////////////////////////////////////////////////////////////////////
/// @file Unlit.cginc
/// @brief Unlit surface shader definition.
/////////////////////////////////////////////////////////////////////////////////
#ifndef ALLOY_SHADERS_DEFINITION_UNLIT_CGINC
#define ALLOY_SHADERS_DEFINITION_UNLIT_CGINC
#define A_EMISSIVE_COLOR_ON
#define A_MAIN_TEXTURES_ON
#define A_MAIN_TEXTURES_MATERIAL_MAP_OFF
#include "Assets/Alloy/Shaders/Lighting/Unlit.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
void aSurfaceShader(
inout ASurface s)
{
aParallax(s);
aDissolve(s);
aMainTextures(s);
aDetail(s);
aTeamColor(s);
aDecal(s);
aRim(s);
aEmission(s);
s.emissiveColor += s.baseColor;
}
#endif // ALLOY_SHADERS_DEFINITION_UNLIT_CGINC