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H3VR-TNH-Quality-of-Life-Im…/Assets/_Scripts/HPReadability.cs
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using UnityEngine;
using UnityEngine.UI;
namespace TNHQoLImprovements
{
public enum HPTextType
{
Solidify, Untouched, Hidden
}
public static class HPReadability
{
public static void ImproveHPTextReadability(GameObject gObjHUD)
{
var canvas = gObjHUD.GetComponent<Canvas>();
Transform[] tranHPText = {
gObjHUD.transform.Find("Label_Title (1)"), // header
gObjHUD.transform.Find("Label_Title") // HP number
};
// apply background only if hp text type is not "Hidden"
if (MeatKitPlugin.cfgShowHPBackground.Value &&
MeatKitPlugin.cfgHPTextType.Value != HPTextType.Hidden)
{
var gObjBG = new GameObject();
gObjBG.name = "Background";
gObjBG.transform.SetParent(gObjHUD.transform, false);
gObjBG.transform.SetSiblingIndex(0);
gObjBG.transform.localPosition = new Vector3(0, 1, 0);
gObjBG.transform.localScale = tranHPText[0].localScale;
//gObjBG.transform.localRotation = Quaternion.identity;
var rawImage = gObjBG.AddComponent<RawImage>();
rawImage.color = new Color(0, 0, 0, MeatKitPlugin.cfgHPBackgroundOpacity.Value);
rawImage.rectTransform.SetWidth(85);
rawImage.rectTransform.SetHeight(44);
}
// set text type
if (MeatKitPlugin.cfgHPTextType.Value == HPTextType.Untouched)
return;
switch (MeatKitPlugin.cfgHPTextType.Value)
{
case HPTextType.Solidify:
foreach (var text in tranHPText)
{
// full alpha
text.GetComponent<Text>().color = Color.white;
// drop shadow
var shadow = text.gameObject.AddComponent<Shadow>();
shadow.effectColor = new Color(0, 0, 0, .95f);
shadow.effectDistance = new Vector2(0.5f, -0.5f);
}
break;
case HPTextType.Hidden:
foreach (var text in tranHPText)
{
text.GetComponent<Text>().color = new Color(0, 0, 0, 0);
}
break;
}
}
}
}