Files
H3VR-TNH-Quality-of-Life-Im…/Assets/_Scripts/_RectTransformExtensions.cs
T

66 lines
2.6 KiB
C#
Raw Normal View History

2022-01-22 20:13:49 -08:00
using UnityEngine;
public static class _RectTransformExtensions
{
public static void SetDefaultScale(this RectTransform trans)
{
trans.localScale = new Vector3(1, 1, 1);
}
public static void SetPivotAndAnchors(this RectTransform trans, Vector2 aVec)
{
trans.pivot = aVec;
trans.anchorMin = aVec;
trans.anchorMax = aVec;
}
public static Vector2 GetSize(this RectTransform trans)
{
return trans.rect.size;
}
public static float GetWidth(this RectTransform trans)
{
return trans.rect.width;
}
public static float GetHeight(this RectTransform trans)
{
return trans.rect.height;
}
public static void SetPositionOfPivot(this RectTransform trans, Vector2 newPos)
{
trans.localPosition = new Vector3(newPos.x, newPos.y, trans.localPosition.z);
}
public static void SetLeftBottomPosition(this RectTransform trans, Vector2 newPos)
{
trans.localPosition = new Vector3(newPos.x + (trans.pivot.x * trans.rect.width), newPos.y + (trans.pivot.y * trans.rect.height), trans.localPosition.z);
}
public static void SetLeftTopPosition(this RectTransform trans, Vector2 newPos)
{
trans.localPosition = new Vector3(newPos.x + (trans.pivot.x * trans.rect.width), newPos.y - ((1f - trans.pivot.y) * trans.rect.height), trans.localPosition.z);
}
public static void SetRightBottomPosition(this RectTransform trans, Vector2 newPos)
{
trans.localPosition = new Vector3(newPos.x - ((1f - trans.pivot.x) * trans.rect.width), newPos.y + (trans.pivot.y * trans.rect.height), trans.localPosition.z);
}
public static void SetRightTopPosition(this RectTransform trans, Vector2 newPos)
{
trans.localPosition = new Vector3(newPos.x - ((1f - trans.pivot.x) * trans.rect.width), newPos.y - ((1f - trans.pivot.y) * trans.rect.height), trans.localPosition.z);
}
public static void SetSize(this RectTransform trans, Vector2 newSize)
{
Vector2 oldSize = trans.rect.size;
Vector2 deltaSize = newSize - oldSize;
trans.offsetMin = trans.offsetMin - new Vector2(deltaSize.x * trans.pivot.x, deltaSize.y * trans.pivot.y);
trans.offsetMax = trans.offsetMax + new Vector2(deltaSize.x * (1f - trans.pivot.x), deltaSize.y * (1f - trans.pivot.y));
}
public static void SetWidth(this RectTransform trans, float newSize)
{
SetSize(trans, new Vector2(newSize, trans.rect.size.y));
}
public static void SetHeight(this RectTransform trans, float newSize)
{
SetSize(trans, new Vector2(trans.rect.size.x, newSize));
}
}