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H3VR-TNH-Quality-of-Life-Im…/Assets/_Scripts/InPlay.cs
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2022-01-22 20:13:49 -08:00
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using FistVR;
namespace TNHQoLImprovements
{
/// <summary>
/// Code here should only be run when in TNH play.
/// </summary>
public class InPlay : MonoBehaviour
{
private GameObject gObjHUD;
private GameObject gObjTokens;
public static TNH_Manager tnhManager;
#region INITIALIZATION
void ImproveHPTextReadability()
{
var canvas = gObjHUD.GetComponent<Canvas>();
var gObjBG = new GameObject();
var tranHPTitle = gObjHUD.transform.Find("Label_Title (1)");
var tranHP = gObjHUD.transform.Find("Label_Title");
// apply background
if (MeatKitPlugin.showHPBackground.Value)
{
gObjBG.transform.parent = gObjHUD.transform;
gObjBG.transform.SetSiblingIndex(0);
gObjBG.transform.localPosition = new Vector3(0, 1, 0);
gObjBG.transform.localRotation = Quaternion.identity;
gObjBG.transform.localScale = tranHP.localScale;
var rawImage = gObjBG.AddComponent<RawImage>();
rawImage.color = new Color(0, 0, 0, MeatKitPlugin.hpBackgroundOpacity.Value);
rawImage.rectTransform.SetWidth(100);
rawImage.rectTransform.SetHeight(52);
}
// full text alphas
tranHPTitle.GetComponent<Text>().color = Color.white;
tranHP.GetComponent<Text>().color = Color.white;
// text shadows
var shadow = tranHPTitle.gameObject.AddComponent<Shadow>();
shadow.effectColor = new Color(0, 0, 0, .95f);
shadow.effectDistance = new Vector2(0.5f, -0.5f);
shadow = tranHP.gameObject.AddComponent<Shadow>();
shadow.effectColor = new Color(0, 0, 0, .95f);
shadow.effectDistance = new Vector2(0.5f, -0.5f);
}
// Use this for initialization
void Start()
{
tnhManager = GameObject.Find("_GameManager").GetComponent<TNH_Manager>();
gObjHUD = GameObject.Find("HealthBar(Clone)/f");
ImproveHPTextReadability();
if (MeatKitPlugin.showTokens.Value)
Instantiate(MeatKitPlugin.bundle.LoadAsset<GameObject>("TokenCounter"));
if (MeatKitPlugin.showHolds.Value)
Instantiate(MeatKitPlugin.bundle.LoadAsset<GameObject>("HoldCounter"));
}
#endregion
}
}