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H3VR-TNH-Quality-of-Life-Im…/Assets/_Scripts/TokenCounter.cs
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2022-01-22 20:13:49 -08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace TNHQoLImprovements
{
public class TokenCounter : MonoBehaviour
{
void Start()
{
transform.parent = GameObject.Find("_NewTAHReticle/TAHReticle_HealthBar").transform;
transform.localPosition = new Vector3(1, 0, -.5f);
transform.localRotation = Quaternion.Euler(90, 0, 0);
transform.localScale = new Vector3(0.002f, 0.002f, 0.002f);
StartCoroutine(SetTokenImage());
}
private IEnumerator SetTokenImage()
{
int debug_iterations = 0;
Sprite tokenSprite = null;
while (tokenSprite == null) // END: loop until Token sprite is found
{
var obj = GameObject.Find("_TNH_ObjectConstructor(Clone)/_CanvasHolder/_UITest_Canvas/Icon_0/Cost_1/Image");
if (obj != null)
{
tokenSprite = obj.GetComponent<Image>().sprite;
}
else
{
debug_iterations++;
yield return new WaitForSeconds(0.25f);
}
}
Debug.Log("Token sprite found after " + debug_iterations.ToString() + " iterations.");
transform.GetChild(0).GetComponent<Image>().sprite = tokenSprite;
}
void Update()
{
int tokens = InPlay.tnhManager.GetNumTokens();
transform.GetChild(1).GetComponent<Text>().text = tokens.ToString();
}
}
}