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H3VR-TNH-Quality-of-Life-Im…/Assets/_Scripts/LeaderboardPlayerCountPatch.cs
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2022-01-22 20:13:49 -08:00
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
using FistVR;
namespace TNHQoLImprovements
{
[HarmonyPatch]
public class LeaderboardPlayerCountPatch
{
Harmony harmony;
private static GameObject gObjLoading;
private static Text uiGlobalText;
public LeaderboardPlayerCountPatch()
{
harmony = new Harmony("me.muskit.TNHQualityOfLifeImprovements.LeaderboardPlayerCount");
harmony.PatchAll();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(TNH_ScoreDisplay), "Start")]
public static void Setup(TNH_ScoreDisplay __instance)
{
GameObject gObjLeaderboard = null;
gObjLoading = GameObject.Instantiate(MeatKitPlugin.bundle.LoadAsset<GameObject>("PlayerCount_LoadingText"));
if (__instance.gameObject.name == "_MainMenu") // lobby
{
gObjLeaderboard = __instance.transform.GetChild(3).gameObject; // MainMenuCanvas_RightFar
gObjLoading.transform.SetParent(gObjLeaderboard.transform, false);
gObjLoading.GetComponent<RectTransform>().pivot = new Vector2(0, 1);
gObjLoading.transform.localPosition = new Vector3(520, 380, 0);
gObjLoading.transform.GetChild(0).GetComponent<Text>().alignment = TextAnchor.UpperLeft;
}
if (__instance.gameObject.name == "_FinalScoreDisplay(Clone)") // game over room
{
gObjLeaderboard = __instance.transform.GetChild(0).gameObject; // ScoreCanvas_PastScores
gObjLoading.transform.SetParent(gObjLeaderboard.transform, false);
gObjLoading.GetComponent<RectTransform>().pivot = new Vector2(1, 1);
gObjLoading.transform.localPosition = new Vector3(-520, 380, 0);
gObjLoading.transform.GetChild(0).GetComponent<Text>().alignment = TextAnchor.UpperRight;
}
uiGlobalText = gObjLeaderboard.transform.GetChild(0).GetChild(2).GetComponent<Text>();
gObjLoading.transform.rotation = gObjLeaderboard.transform.rotation;
gObjLoading.transform.GetChild(0).GetComponent<Text>().font = uiGlobalText.font;
var playerCountComponent = gObjLeaderboard.AddComponent<LeaderboardPlayerCount>();
playerCountComponent.Init(__instance, uiGlobalText, gObjLoading);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(TNH_ScoreDisplay), "SwitchToModeID")]
public static void OnModeIDSwitch_Post(string id, TNH_ScoreDisplay __instance)
{
Debug.Log(string.Format("Changing scoreboard mode to {0}!", id));
}
}
}