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H3VR-TNH-Quality-of-Life-Im…/Assets/_Scripts/TNHInfo.cs
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using HarmonyLib;
using System.Reflection;
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using UnityEngine;
using FistVR;
namespace TNHQoLImprovements
{
class TNHInfo : MonoBehaviour
{
public static TNHInfo instance;
public Transform[] hands;
private GameObject holdCounter;
private GameObject tokenCounter;
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private GameObject waveCounter;
// Bring extra info into game over
public static void Patch(Harmony harmony)
{
var original = typeof(TNH_Manager).GetMethod("SetPhase", BindingFlags.NonPublic | BindingFlags.Instance);
var patch = typeof(TNHInfo).GetMethod("MoveStatsToController", BindingFlags.NonPublic | BindingFlags.Static);
harmony.Patch(original, postfix: new HarmonyMethod(patch));
}
private static void MoveStatsToController(TNH_Phase p)
{
if (InPlay.tnhManager == null)
return;
if (p == TNH_Phase.Dead || p == TNH_Phase.Completed)
{
int handSide = InPlay.tnhManager.RadarHand == TNH_RadarHand.Left ? 0 : 1;
instance.transform.SetParent(instance.hands[handSide], false);
instance.GetComponent<TNHInfo>().GameOverPos();
}
}
void Start()
{
instance = this;
if (MeatKitPlugin.cfgShowHolds.Value)
holdCounter = Instantiate<GameObject>(MeatKitPlugin.bundle.LoadAsset<GameObject>("HoldCounter"), transform);
if (MeatKitPlugin.cfgShowTokens.Value)
tokenCounter = Instantiate<GameObject>(MeatKitPlugin.bundle.LoadAsset<GameObject>("TokenCounter"), transform);
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if (MeatKitPlugin.cfgShowWaves.Value)
waveCounter = Instantiate<GameObject>(MeatKitPlugin.bundle.LoadAsset<GameObject>("WaveCounter"), transform);
var rig = Object.FindObjectOfType<FVRMovementManager>().transform;
hands = new Transform[] {
rig.transform.GetChild(1), rig.transform.GetChild(0)
};
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PlayPos();
}
private void PlayPos()
{
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transform.localPosition = new Vector3(0, 0, -1.2f);
if (holdCounter != null)
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holdCounter.transform.localPosition = new Vector3(-333, 0, 0);
if (tokenCounter != null)
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tokenCounter.transform.localPosition = new Vector3(333, 0, 0);
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if (waveCounter != null)
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waveCounter.transform.localPosition = new Vector3(333, 0, 0);
}
private void GameOverPos()
{
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transform.localScale = new Vector3(.0002f, .0002f, .0002f);
transform.localPosition = Vector3.zero;
transform.localRotation = Quaternion.identity;
if (holdCounter != null)
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{
holdCounter.gameObject.GetComponent<RectTransform>().pivot = new Vector2(1, 1);
holdCounter.transform.localPosition = new Vector3(-250, 0, 0);
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}
if (tokenCounter != null)
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{
tokenCounter.gameObject.GetComponent<RectTransform>().pivot = new Vector2(0, 1);
tokenCounter.transform.localPosition = new Vector3(250, 0, 0);
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}
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if (waveCounter != null)
{
waveCounter.gameObject.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 0);
waveCounter.transform.localPosition = new Vector3(0, 0, 140);
}
}
private void Update()
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{
// game over area; do not update anything else
if (InPlay.tnhManager.Phase == TNH_Phase.Dead || InPlay.tnhManager.Phase == TNH_Phase.Completed)
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{
if (tokenCounter != null)
tokenCounter.SetActive(true);
return;
}
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// TNHInfo rotate to player camera
if (MeatKitPlugin.cfgInfoFollowCamera.Value)
{
transform.LookAt(MeatKitPlugin.playerCamera.transform);
var rotLook = transform.localEulerAngles;
var rot = Vector3.zero;
rot.x = -rotLook.x - 90;
transform.localRotation = Quaternion.Euler(rot);
}
// we're in a hold; hide token count and show wave count
if (InPlay.tnhManager.Phase == TNH_Phase.Hold)
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{
if (tokenCounter != null)
tokenCounter.SetActive(false);
if (waveCounter != null)
waveCounter.SetActive(true);
}
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else // NOT in hold; do the inverse
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{
if (tokenCounter != null)
tokenCounter.SetActive(true);
if (waveCounter != null)
waveCounter.SetActive(false);
}
}
void OnDestroy()
{
instance = null;
}
}
}