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https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
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29 lines
763 B
HLSL
29 lines
763 B
HLSL
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// Alloy Physical Shader Framework
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// Copyright 2013-2017 RUST LLC.
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// http://www.alloy.rustltd.com/
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/////////////////////////////////////////////////////////////////////////////////
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/// @file VertexBlend.cginc
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/// @brief Vertex Blend shader definition.
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/////////////////////////////////////////////////////////////////////////////////
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#ifndef ALLOY_SHADERS_DEFINITION_VERTEX_BLEND_CGINC
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#define ALLOY_SHADERS_DEFINITION_VERTEX_BLEND_CGINC
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#define A_VERTEX_BLEND_ON
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#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
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#include "Assets/Alloy/Shaders/Type/Standard.cginc"
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void aSurfaceShader(
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inout ASurface s)
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{
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aVertexBlend(s);
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aDetail(s);
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aAo2(s);
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aDecal(s);
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aWetness(s);
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}
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#endif // ALLOY_SHADERS_DEFINITION_VERTEX_BLEND_CGINC
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