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H3VR-TNH-Quality-of-Life-Im…/Assets/_Scripts/TokenCounter.cs
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using System.Collections;
using UnityEngine;
using UnityEngine.UI;
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using FistVR;
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namespace TNHQoLImprovements
{
public class TokenCounter : MonoBehaviour
{
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private Text text;
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void Start()
{
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text = transform.GetChild(1).GetComponent<Text>();
text.font = MeatKitPlugin.fontAgencyFB;
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StartCoroutine(SetTokenImage());
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}
private IEnumerator SetTokenImage()
{
int debug_iterations = 0;
Sprite tokenSprite = null;
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while (tokenSprite == null) // loop until Token sprite is found
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{
var obj = GameObject.Find("_TNH_ObjectConstructor(Clone)/_CanvasHolder/_UITest_Canvas/Icon_0/Cost_1/Image");
if (obj != null)
{
tokenSprite = obj.GetComponent<Image>().sprite;
}
else
{
debug_iterations++;
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yield return new WaitForEndOfFrame();
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}
}
Debug.Log("Token sprite found after " + debug_iterations.ToString() + " iterations.");
transform.GetChild(0).GetComponent<Image>().sprite = tokenSprite;
}
void Update()
{
int tokens = InPlay.tnhManager.GetNumTokens();
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text.text = tokens.ToString();
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}
}
}