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H3VR-TNH-Quality-of-Life-Im…/Assets/_Scripts/WaveCounter.cs
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using HarmonyLib;
using UnityEngine;
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using UnityEngine.UI;
using FistVR;
namespace TNHQoLImprovements
{
public class WaveCounter : MonoBehaviour
{
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private TNH_HoldPoint curHoldPoint;
private Traverse<int> trCurPhaseIdx;
private Traverse<int> trMaxPhases;
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private Text text;
// Use this for initialization
void Start()
{
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text = transform.GetChild(1).GetComponent<Text>();
}
// Update is called once per frame
void Update()
{
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if (InPlay.tnhManager.Phase != TNH_Phase.Hold)
return;
if(!ReferenceEquals(curHoldPoint, InPlay.tnhManager.m_curHoldPoint))
{
Debug.Log("Hold point updated!");
curHoldPoint = InPlay.tnhManager.m_curHoldPoint;
trCurPhaseIdx = Traverse.Create(curHoldPoint).Field<int>("m_phaseIndex");
trMaxPhases = Traverse.Create(curHoldPoint).Field<int>("m_maxPhases");
}
text.text = string.Format("{0} / {1}", trCurPhaseIdx.Value, trMaxPhases.Value);
}
}
}