many shit (survived an SSD failure, plz push more)

This commit is contained in:
msk
2022-01-28 19:57:50 -08:00
parent fcea383739
commit 1eb6628a37
22 changed files with 732 additions and 113 deletions
+54
View File
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using System.Reflection;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Events;
using FistVR;
namespace TNHQoLImprovements
{
public static class WavePatch
{
public static void Patch(Harmony harmony)
{
var original = typeof(TNH_Manager).GetMethod("HoldPointStarted", BindingFlags.Public | BindingFlags.Instance);
var patch = typeof(WavePatch).GetMethod("OnHoldStart", BindingFlags.NonPublic | BindingFlags.Static);
harmony.Patch(original, postfix: new HarmonyMethod(patch));
}
private static void OnHoldStart(TNH_HoldPoint p)
{
WaveCounter.WaveStarted.Invoke(p);
}
}
public class WaveCounter : MonoBehaviour
{
[System.Serializable]
public class WaveStartedEvent : UnityEvent<TNH_HoldPoint> { }
public static WaveStartedEvent WaveStarted = new WaveStartedEvent();
private bool initialized = false;
private TNH_HoldPoint holdPoint;
// Use this for initialization
void Start()
{
}
void Init(TNH_Manager manager)
{
holdPoint = manager.m_curHoldPoint;
initialized = true;
}
// Update is called once per frame
void Update()
{
if (!initialized)
return;
}
}
}