bigger hide-HP aim target, hide-HP opacity setting, no HP background by default,

This commit is contained in:
msk
2022-03-26 19:20:25 -07:00
parent 23eac84782
commit 2b73125f8e
4 changed files with 28 additions and 20 deletions
+2 -2
View File
@@ -38,7 +38,7 @@ public class HPHideWhenAiming : MonoBehaviour {
hudCollider = gObjHUD.AddComponent<BoxCollider>();
hudCollider.isTrigger = true;
hudCollider.gameObject.layer = LayerMask.NameToLayer("UI");
hudCollider.size = new Vector3(40, 25, .01f);
hudCollider.size = new Vector3(50, 30, .01f);
//// TESTING: collider visuals
//gObjColliderRenderer = new GameObject();
@@ -97,7 +97,7 @@ public class HPHideWhenAiming : MonoBehaviour {
if (rayHit)
{
canvasGroup.alpha = 0.1f;
canvasGroup.alpha = MeatKitPlugin.cfgHPAimOpacity.Value;
if (background != null)
background.enabled = false;
}