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// Alloy Physical Shader Framework
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// Copyright 2013-2017 RUST LLC.
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// http://www.alloy.rustltd.com/
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/////////////////////////////////////////////////////////////////////////////////
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/// @file TransitionLite.cginc
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/// @brief Transition Lite shader definition.
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/////////////////////////////////////////////////////////////////////////////////
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#ifndef ALLOY_MODS_SHADERS_DEFINITION_TRANSITION_LITE_CGINC
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#define ALLOY_MODS_SHADERS_DEFINITION_TRANSITION_LITE_CGINC
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#define A_DISSOLVE_GLOW_OFF
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#define A_MAIN_TEXTURES_ON
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#define A_TRANSITION_BLEND_ON
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#define A_TRANSITION_BLEND_GLOW_OFF
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#define A_SECONDARY_TEXTURES_ON
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#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
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#include "Assets/Alloy/Shaders/Type/Standard.cginc"
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void aSurfaceShader(
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inout ASurface s)
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{
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aDissolve(s);
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aMainTextures(s);
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aTransitionBlend(s);
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aSecondaryTextures(s);
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}
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#endif // ALLOY_MODS_SHADERS_DEFINITION_TRANSITION_LITE_CGINC
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