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https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-03 04:34:26 -07:00
Initial commit
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@@ -0,0 +1,61 @@
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// Alloy Physical Shader Framework
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// Copyright 2013-2017 RUST LLC.
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// http://www.alloy.rustltd.com/
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEditor;
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public static class AlloyEditor {
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public static void DrawAddTabGUI(List<AlloyTabAdd> tabsToAdd) {
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if (tabsToAdd.Count <= 0) {
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return;
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}
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GUI.color = new Color(0.8f, 0.8f, 0.8f, 0.8f);
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GUILayout.Label("");
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var rect = GUILayoutUtility.GetLastRect();
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rect.x -= 35.0f;
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rect.width += 10.0f;
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GUI.color = Color.clear;
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bool add = GUI.Button(rect, new GUIContent(""), "Box");
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GUI.color = new Color(0.8f, 0.8f, 0.8f, 0.8f);
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Rect subRect = rect;
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foreach (var tab in tabsToAdd) {
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GUI.color = tab.Color;
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GUI.Box(subRect, "", "ShurikenModuleTitle");
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subRect.x += rect.width / tabsToAdd.Count;
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subRect.width -= rect.width / tabsToAdd.Count;
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}
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GUI.color = new Color(0.8f, 0.8f, 0.8f, 0.8f);
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var delRect = rect;
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delRect.xMin = rect.xMax;
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delRect.xMax += 40.0f;
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if (GUI.Button(delRect, "", "ShurikenModuleTitle") || add) {
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var menu = new GenericMenu();
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foreach (var tab in tabsToAdd) {
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menu.AddItem(new GUIContent(tab.Name), false, tab.Enable);
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}
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menu.ShowAsContext();
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}
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delRect.x += 10.0f;
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GUI.Label(delRect, "+");
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rect.x += EditorGUIUtility.currentViewWidth / 2.0f - 30.0f;
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// Ensures tab text is always white, even when using light skin in pro.
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GUI.color = EditorGUIUtility.isProSkin ? new Color(0.7f, 0.7f, 0.7f) : new Color(0.9f, 0.9f, 0.9f);
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GUI.Label(rect, "Add tab", EditorStyles.whiteLabel);
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GUI.color = Color.white;
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}
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}
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