Initial commit

This commit is contained in:
msk
2022-01-22 20:13:49 -08:00
parent f9d23e5bcf
commit 687473573d
878 changed files with 70957 additions and 0 deletions
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// Alloy Physical Shader Framework
// Copyright 2013-2017 RUST LLC.
// http://www.alloy.rustltd.com/
using System;
using System.Linq;
using MeatKit;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(Camera))]
[CanEditMultipleObjects]
public class AlloyCameraEditor : Editor {
Editor m_editor;
Type GetTypeGlobal(string typeName) {
return AppDomain.CurrentDomain.GetAssemblies().SelectMany(a => a.GetTypesSafe()).FirstOrDefault(t => t.Name == typeName);
}
void OnEnable() {
m_editor = CreateEditor(targets, GetTypeGlobal("CameraEditor"));
}
void OnDisable() {
DestroyImmediate(m_editor);
}
public override void OnInspectorGUI() {
m_editor.OnInspectorGUI();
bool anyMissing = targets.Any(c => ((Camera)c).GetComponent<AlloyEffectsManager>() == null);
if (anyMissing) {
if (GUILayout.Button("Convert to Alloy Effects Manager", EditorStyles.toolbarButton)) {
foreach (Camera camera in targets) {
Undo.AddComponent<AlloyEffectsManager>(camera.gameObject);
}
}
}
}
}
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// Alloy Physical Shader Framework
// Copyright 2013-2017 RUST LLC.
// http://www.alloy.rustltd.com/
using System.Collections.Generic;
using System.Linq;
using Alloy;
using UnityEditor;
using UnityEditor.AnimatedValues;
using UnityEngine;
[CustomEditor(typeof(AlloyEffectsManager))]
public class AlloyEffectsManagerEditor : Editor {
private const string c_skinTabName = "SkinTab";
private const string c_transmissionTabName = "TransmissionTab";
private static Color s_scatterColor = new Color(0.49f, 0.36f, 0.16f);
private static Color s_transmissionColor = new Color(0.49f, 0.46f, 0.16f);
private AlloyTabGroup m_tabGroup;
private AnimBool m_skinGroup;
private AnimBool m_transmissionGroup;
private List<AlloyTabAdd> m_tabAdd = new List<AlloyTabAdd>();
private GenericMenu m_menu;
private void OnEnable() {
m_tabGroup = AlloyTabGroup.GetTabGroup();
m_skinGroup = new AnimBool(m_tabGroup.IsOpen(c_skinTabName));
m_transmissionGroup = new AnimBool(m_tabGroup.IsOpen(c_transmissionTabName));
}
public override void OnInspectorGUI() {
serializedObject.Update();
m_tabAdd.Clear();
var skinEnabled = serializedObject.FindProperty("SkinSettings.Enabled");
if (skinEnabled.boolValue && !skinEnabled.hasMultipleDifferentValues) {
bool removed;
m_skinGroup.target = m_tabGroup.TabArea("Skin Scattering", s_scatterColor, true, out removed,
c_skinTabName);
if (EditorGUILayout.BeginFadeGroup(m_skinGroup.faded)) {
var prop = serializedObject.FindProperty("SkinSettings");
prop.Next(true); //skip flag
prop.Next(true); //skip enabled
DrawRemainingProp(prop);
}
EditorGUILayout.EndFadeGroup();
if (removed) {
skinEnabled.boolValue = false;
}
}
else {
m_tabAdd.Add(new AlloyTabAdd {
Color = s_scatterColor,
Name = "Skin Scattering",
Enable = EnableSkin
});
}
var transEnabled = serializedObject.FindProperty("TransmissionSettings.Enabled");
if (transEnabled.boolValue && !transEnabled.hasMultipleDifferentValues) {
bool removed;
m_transmissionGroup.target = m_tabGroup.TabArea("Transmission", s_transmissionColor, true, out removed,
c_transmissionTabName);
if (EditorGUILayout.BeginFadeGroup(m_transmissionGroup.faded)) {
var prop = serializedObject.FindProperty("TransmissionSettings");
prop.Next(true); //skip flag
prop.Next(true);//skip enabled
DrawRemainingProp(prop);
}
EditorGUILayout.EndFadeGroup();
if (removed) {
transEnabled.boolValue = false;
}
}
else {
m_tabAdd.Add(new AlloyTabAdd {
Color = s_transmissionColor,
Name = "Transmission",
Enable = EnableTransmission
});
}
if (m_skinGroup.isAnimating || m_transmissionGroup.isAnimating) {
Repaint();
}
AlloyEditor.DrawAddTabGUI(m_tabAdd);
serializedObject.ApplyModifiedProperties();
if (GUI.changed) {
var deferredRendererPlus = serializedObject.targetObject as AlloyEffectsManager;
if (deferredRendererPlus != null) {
deferredRendererPlus.Refresh();
}
}
}
private void EnableTransmission() {
foreach (AlloyEffectsManager rend in targets) {
rend.TransmissionSettings.Enabled = true;
EditorUtility.SetDirty(rend);
rend.Refresh();
}
m_transmissionGroup.value = false;
m_transmissionGroup.target = true;
m_tabGroup.SetOpen(c_transmissionTabName, true);
}
private void EnableSkin() {
foreach (AlloyEffectsManager rend in targets) {
rend.SkinSettings.Enabled = true;
EditorUtility.SetDirty(rend);
rend.Refresh();
}
m_skinGroup.value = false;
m_skinGroup.target = true;
m_tabGroup.SetOpen(c_skinTabName, true);
}
private static void DrawRemainingProp(SerializedProperty prop) {
int depth = prop.depth;
while (true) {
bool child = EditorGUILayout.PropertyField(prop, true);
if (!prop.Next(child) || prop.depth < depth)
break;
}
}
}
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