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// Alloy Physical Shader Framework
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// Copyright 2013-2017 RUST LLC.
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// http://www.alloy.rustltd.com/
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using UnityEngine;
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using System.Collections.Generic;
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namespace Alloy {
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[CreateAssetMenu(fileName = "PackedMapDefinition.asset", menuName = "Alloy Packed Map Definition")]
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public class PackedMapDefinition : ScriptableObject {
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public string Title;
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public string Suffix;
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public bool VarianceBias = true;
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public TextureImportConfig ImportSettings = new TextureImportConfig();
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public List<MapTextureChannelMapping> Channels = new List<MapTextureChannelMapping>();
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}
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}
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