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https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
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Initial commit
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// Alloy Physical Shader Framework
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// Copyright 2013-2017 RUST LLC.
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// http://www.alloy.rustltd.com/
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Shader "Hidden/Alloy/Deferred Reflections" {
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Properties {
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_SrcBlend ("", Float) = 1
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_DstBlend ("", Float) = 1
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}
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SubShader {
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// Calculates reflection contribution from a single probe (rendered as cubes) or default reflection (rendered as full screen quad)
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Pass {
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ZWrite Off
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ZTest LEqual
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Blend [_SrcBlend] [_DstBlend]
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CGPROGRAM
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#pragma target 3.0
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#pragma vertex aMainVertexShader
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#pragma fragment aMainFragmentShader
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#include "Assets/Alloy/Shaders/Deferred/ReflectionProbe.cginc"
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#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
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ENDCG
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}
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// Adds reflection buffer to the lighting buffer
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Pass
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{
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ZWrite Off
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ZTest Always
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Blend [_SrcBlend] [_DstBlend]
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CGPROGRAM
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#pragma target 3.0
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#pragma vertex aMainVertexShader
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#pragma fragment aMainFragmentShader
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#pragma multi_compile ___ UNITY_HDR_ON
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#include "Assets/Alloy/Shaders/Deferred/ReflectionAdd.cginc"
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ENDCG
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}
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}
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Fallback Off
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}
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