mirror of
https://github.com/muskit/H3VR-TNH-Quality-of-Life-Improvements.git
synced 2026-06-03 04:34:26 -07:00
Initial commit
This commit is contained in:
@@ -0,0 +1,64 @@
|
||||
// Alloy Physical Shader Framework
|
||||
// Copyright 2013-2017 RUST LLC.
|
||||
// http://www.alloy.rustltd.com/
|
||||
|
||||
Shader "Hidden/Alloy/Deferred Shading" {
|
||||
Properties {
|
||||
_LightTexture0 ("", any) = "" {}
|
||||
_LightTextureB0 ("", 2D) = "" {}
|
||||
_ShadowMapTexture ("", any) = "" {}
|
||||
_SrcBlend ("", Float) = 1
|
||||
_DstBlend ("", Float) = 1
|
||||
}
|
||||
SubShader {
|
||||
// Pass 1: Lighting pass
|
||||
// LDR case - Lighting encoded into a subtractive ARGB8 buffer
|
||||
// HDR case - Lighting additively blended into floating point buffer
|
||||
Pass {
|
||||
ZWrite Off
|
||||
Blend [_SrcBlend] [_DstBlend]
|
||||
|
||||
CGPROGRAM
|
||||
#pragma target 3.0
|
||||
#pragma exclude_renderers nomrt
|
||||
|
||||
#pragma multi_compile_lightpass
|
||||
#pragma multi_compile ___ UNITY_HDR_ON
|
||||
|
||||
#pragma vertex aMainVertexShader
|
||||
#pragma fragment aMainFragmentShader
|
||||
|
||||
#include "Assets/Alloy/Shaders/Deferred/Light.cginc"
|
||||
#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
|
||||
|
||||
ENDCG
|
||||
}
|
||||
|
||||
// Pass 2: Final decode pass.
|
||||
// Used only with HDR off, to decode the logarithmic buffer into the main RT
|
||||
Pass {
|
||||
ZTest Always
|
||||
Cull Off
|
||||
ZWrite Off
|
||||
Stencil {
|
||||
ref [_StencilNonBackground]
|
||||
readmask [_StencilNonBackground]
|
||||
// Normally just comp would be sufficient, but there's a bug and only front face stencil state is set (case 583207)
|
||||
compback equal
|
||||
compfront equal
|
||||
}
|
||||
|
||||
CGPROGRAM
|
||||
#pragma target 3.0
|
||||
#pragma exclude_renderers nomrt
|
||||
|
||||
#pragma vertex aMainVertexShader
|
||||
#pragma fragment aMainFragmentShader
|
||||
|
||||
#include "Assets/Alloy/Shaders/Deferred/Decode.cginc"
|
||||
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
Fallback Off
|
||||
}
|
||||
Reference in New Issue
Block a user